About this app
About Reel Banks
“It’s worth remembering this isn’t foreign ground. GiG ran Rizk, Guts, Kaboo and Thrills until it sold them to Betsson in 2020 to pay down a bond. A previous regime decided B2C and B2B didn’t mix. The current one clearly thinks otherwise.”
Ultimately, Ahlberg sees the acquisition as opening two possible paths for GiG, with the balance between B2B and B2C likely to depend on how each business performs. “I definitely think this business will become a larger part of GiG,” he concludes.
“And then I guess we will see. I mean if this business really grows fast, then it might become more B2C, but as I see it now, it feels like a kind of a 50-50 story where you have both opportunities there.
What is Reel Banks?
Ours is a niche industry, but it is a wonderful and welcoming one, and Calvin Ayre has been a huge part of the poker industry in my time, too. The name has opened doors, helped me speak to some of the biggest and best poker players from around the globe.
Recent articles have been just important in bringing you, poker fans, the latest news, features that cut to the heart, diamond, spade and club of each issue and hopefully, entertaining you. While to some, the future of online poker is the most vital discussion point, others would like to know what it takes to quit their job and become a professional player.
There have been many uplifting elements to writing about poker through a global pandemic, as odd as those words must feel to read and certainly are to write. From inspirational quotes to motivate players who are just joining or continue to love the game to what could help players turn pro as an alternative to more difficult careers to sustain (they do exist!), it has genuinely been a job I have treasured and I hope you have enjoyed the content that I and the incredible Calvin Ayre content team have been able to bring you during the past 18 months or so.
About Reel Banks
That familiarity is important. Swipe Games is not asking social-media users to learn an entirely new digital language when they arrive at a casino. Its proposition is that the behaviour they already perform almost instinctively – watch, decide, swipe, repeat – can become the gaming mechanic itself.
“The video itself is the game,” Yashin explains. “We are as quick as crash games, but the pattern and the feel are more like betting. We are combining two different worlds – betting and quick games.”
The rise of prediction markets reflects the same broader trend: consumers increasingly want a simple, intuitive way to take a position on what happens next. Swipe Games brings that behaviour into a casino format, turning short-form content into an instantly playable experience with outcomes revealed in seconds.